lunes, 26 de septiembre de 2011

Development Day 76: Achievement Unlocked!

I've implemented the achievement system on the game. I just added 2:
  • THE BEGINNING: Finish your first stage.
  • FEELING HIGH: Eat your first Avocado.
In the pictures below you'll be able to see some screenshots about it:

 All achievements locked.

 One achievement unlocked.

Two achievements unlocked.

The achievement room will definitely not look like that! I'll align them to the center and add a proper background. This is a prototype.
This engine is not hard, but it is really long to do. At least it works properly :)

martes, 20 de septiembre de 2011

Development Day 70: Lychee Officially Delayed!

So, yes... There was a fruit in the game, the Lychee. I never said what it's power was, so...

The Lychee's main power-up was to give Ooni the ability to shrink, so Ooni would be able to move through tunnels and small places.
But since this gave a LOT of bugs, like, getting stuck when the power's time was over; I've decided to take it off and show it later in an update or something.

Now I've added another fruit. It doesn't give me as much problems as the Lychee.
I'll talk about it later :D

lunes, 19 de septiembre de 2011

Development Day 69: I'm So Sorry Jonathan D:

So, Jonathan Leek contacted me to take the Level Designer position.
I sent him some of the stuff that the game uses, so he can start planning some stages.

I've told him about stuff I haven't told in the blog yet ;)

domingo, 11 de septiembre de 2011

Development Day 61: Another Song!

I would like to introduce you the 2nd World's theme....

Snotty Bratz (Ooni's 2nd World Theme) [by Garret Beelow] by ZuperZ_Music

I had to put the 2nd World's theme befroe the 1st World because I'm having little legal problems with it. But don't worry :)

sábado, 10 de septiembre de 2011

Development Day 60: Plan B

Yesterday's post made me think....

Now that Game Maker Studio will be comming this year, I will be able to publish my game into the iPhone, iPad, Android, PSP, Xperia Play, and much more....

The first plan was to make the Ooni with 3 worlds, 100 Achievements, and you may know the rest (if not, read this). It was going to be released for the PC/Mac platform: Steam.
But if I want to release the game on Steam, the game should be more or less, PERFECT! And I just don't have the time or patience to do that.

Ooni was supposed to be a game that updates, and gathers new stuff, like: Worlds, Stages, Achievements, Enemies, Power-Ups and more. That makes the player happy. And that is (seriously) the only reason why I'm a game developer.

If I release the game on Steam soon, it will be filled of bugs, and critics hate bugs. They would rate my game really low and that would be more or less the end of my game developing career.

But mobile games (somehow) are not criticized on as many aspects as a (let's say) "big screen" games.

Because 9 out of 10 moile games are simple. Just play, die, and repeat.
That makes the development cheap, and so, the game's price for the player is cheap.
There is no reason to review the game in such complex way.
Becaus you shouldn't analyze something simple in a complex way.
Makes sense?

Here's my point:
Mobile games are short. And my game's development is (for now) still short.
What if I release the game with just one world to the iPhone, iPad and Android as soon as the Game Maker Studio? Of course, I will add a world each month or something.

So, yes, Ooni for iOS and Android will come out before Steam and Mac.

What do you think?
Please, let me know in the comment section.
I really need to know people's oppinion.
So, if you have Twitter, would you please Retweet this link and support this game development?!/The_Green_Tie/status/112709625677225984

Thanks for reading such long post :)
Remember that I will keep posting daily posts if I can...
And also, thanks for supporting such important project of mine :)

viernes, 9 de septiembre de 2011

Development Day 59: Raise Your Mobiles

This very wednesday, YoYoGame's CEO made a blog post at saying that the Game Maker Studio will be released this year.

Read the full story here.

jueves, 8 de septiembre de 2011

Development Day 58: Because You Wanted It!

I made a Tweet saying:
"If this gets Retweeted 10 Times before midnight, I'll upload a Free Stage of Today"
And it actually got the 10 Retweets in less than an hour, thanks :)

So, here's the thing:

Free Ooni Early Development Stage Download!

This is a downloadable Ooni stage for you, so you can see how the development has been.
REMEMBER! It may be buggy, since it's still in Alpha version. And this demo doesn't have ALL the things I've developed, I don't want to spoil ;)
Also, the goal will not look like that in the final version.... 

What you'll see:
  • Ooni's movement.
  • Avocado's Hi-Jump power-up
  • Lil' Flai
  • Merry-Go Flai
  • Scary-Go Flai
  • Full HD 1024x786 graphics