sábado, 20 de agosto de 2011

Development Day 39: Even Moar Minecraft!

Yes, I'm still talking about Minecraft. So what? It's pretty cool! It's got blocks!

So, yes, one of my loyal Minecraft buddies, G_or_G, made a giant Ooni!
It's pretty impresive! Look at it!

It's got a height of 73 blocks and a with of 61 blocks.
It took him 3 hours to make it -.-

viernes, 19 de agosto de 2011

Development Day 38: I Became a Servant

So, yes, as I said in the previous post, I have a Minecraft Server Blog, dedicated to the news and rules of my server. If you play Minecraft, you should check it out :)

jueves, 18 de agosto de 2011

Development Day 37: Another Opportunity

Just a few days ago, I was chatting with my mate about my rejection at KickStarter, and he told me about this site, 8bitFunding. It is like KickStarter, a site where people can donate to projects and get something back, but this one is dedicated to indie games and they don't reject mexicans (AKA Heaven).

I might put a project in there soon :D

miércoles, 17 de agosto de 2011

Development Day 36: ZuperZ.com (via: The Green Tie's Blog)

I just received a mail from someone called Alex. He/She told me that ZuperZ.com is now avaliable.

I've been waiting for this moment for almost 3 years.... But now, I don't care...
Since I released (or however you say it) the ZuperZ.net it's been really hard to update it and also no one visits it... So, FUCK IT!
I'm really comforted with Blogger (AKA Blogspot)... It is SO easy and natural to use that I've got lots of Blogs dedicated to various themes! And I'm going for More!

I've got Ooni Game Dev News, The Freak Feast's Daily Pics, The Random Clip's Comics, The Green Tie's Gaming Reviews, My Minecraft Server's News, a Dev Blog of a crappy game I made for a competition and even a personal Blog.

I'm really comforted with it :)

martes, 16 de agosto de 2011

Development Day 35: Ah Break

I'm posting this to tell you that I'll take a break from working on Ooni just for a week. Because I just have one week left before I get back to school.

lunes, 15 de agosto de 2011

Development Day 34: Freak Feast!

On my old website, I used to post a Daily-Pic of scary and funny sketches that I made at school.
The website was made with Flash. It was pretty hard to post a pic everyday. So I said: "Fuck, No".

But now, I made a blog, where it is going to be easy to post all those pics!

domingo, 14 de agosto de 2011

Development Day 33: Somehow, a Promo

I progresses just on little things of the game. And then the night came, and I got bored.

So, like every bored dude, I made a wallpaper!
But not any wallpaper! A RETRO wallpaper!

Check it out!

Use it as your desktop wallpaper and make all your friends jealous! :D

sábado, 13 de agosto de 2011

Development Day 32: I Came...

I came........ Back from my vacation trip!
Really cool, relaxing, fun, and other things that might tease a hater.

But, ouch! An entire week without developing the game! Sure it is a long time.

I will continue the development tomorrow.

viernes, 12 de agosto de 2011

Development Day 31: Positions Are Still Open!

Thanks to everyone who has already contacted me to take the jobs!
I can say that they were like 10! But just 1 (per job) can be the one.
But, NO ONE has sent me an example of what they can do -.-

Positions are still open! You can still apply to become our Game Tester or Level Designer!
I'll pay $50 for the whole work! Take this opportunity!


jueves, 11 de agosto de 2011

miércoles, 10 de agosto de 2011

Development Day 29: Steam's Trade Update

Steam just announced AND released their Trade Update.

It is a system where players can trade items from games or Steam Gifts with other players.
Since it is just Beta, it is only avaliable on Team Fortress.

I've been thinking of adding this function to the game. The answer is "Yes".
But I won't use it on the first version, I will add it later.

martes, 9 de agosto de 2011

Development Day 28: Lights! Camera! Action!

It's been a while since I began Ooni's development. And by "while", I mean a whole month.
I think that the game won't have any credit unless I show to the world how is the game. But in a way shorter way than a blog.

If a picture is worth a thousand words...
A video is a worth a thousand pictures!

Yes, I think that I'll need to make up a video.
But not a Trailer, something shorter. Thirty seconds, perhaps?
I'll make up a Teaser; giving a quick explanation of what the game is going to look like.

I'll just need to get home.

lunes, 8 de agosto de 2011

Development Day 27: KickStarter Approved Me! But....

KickStarter sent me a mail this evening. They approved my KickStarter campaing...

You may be wondering why I'm not writting with exclamation marks.
Looks like the I won't be able to receive the funds earned unless I have an US adress and an US Bank account. As you might already know, I don't live in the United States. I have family living in Texas, but if they are not part of the project, it is against the rules of KickStarter to involve them. And since this is serious legal stuff, I would not like to cheat in here.

So, my KickStarter campaign is now officially cancelled... By me...

This made me pretty sad. I definitely won't get the help I need.
But remember that on the right side of this blog, there is always going to be a Donate button.
So, if you really like the blog, or want to help me to make this game come true without any problems; please, support with a buck or two if you can...

domingo, 7 de agosto de 2011

Development Day 26: The World Map

Did I mention Eamon previously? I think I did, but I'll tell you about him once again.
Eamon G. Pryme is the new Additional Developer I hired to help me make the programming codes that I don't know how to do and the ones that I don't want to do.

So, as his first task, I asked him to do the engine for the World Map.
I knew that this was going to be a really hard work for him... So I made him a drawing!

World's Name: This is the Name of the World.

Stage Tile: While the player is choosing a stage, Ooni moves around the Stage Tiles. When Ooni is on a Stage Tile, the info of the Stage appears on the Lower Box. Also, if a stage is cleared, the tile turns green.

Ooni: As I said on the previous label, Ooni walks around the tiles. Ooni can move around the tiles wether vertically or horizontally.

Puzzle Pieces: This is something I haven't discussed on the Dev Blog. There are going to be 9 hidden Puzzle Pieces around the 30 stages of a World. When a player gets a Puzzle Piece, it is shown on that little square. When a player collects all the 9 Puzzle Pieces of a World, a super hard stage is unlocked. Note, this isn't a Tile!

World's Score: After you clear a stage, you get a score, right? Well, the High-Scores of EACH stage are going to be added together to give you the World's Score (global.WorldScore_TheForest)

Total Game Score: All the high scores of all stages are added together to show the Total Score of a Player (global.TotalScore)

World's Completion: This marks the player it's progress on the world. If he clears a stage, he gets percentage! I've made a calculation. Each thing the player does, gives him "1.3" out of 100%
For example:
Clears a Stage: +1.3%
Clears a Stage catching the Blue Orb: +1.3%
Clears a Stage without Dying: +1.3%
Clears a Stage beating the Time Goal: +1.3%
Defeats a Boss: +1.3%
Finds a Puzzle Piece: +1.3%

Cleared Belt: As I said, when Ooni is on a Stage Tile, it show's the Stage's info. Here, it shows if the stage is cleared.

Puzzle Piece Mark: If a Puzzle Piece is found on a stage, this marks appears on it's Stage info. Note, this doesn't apply for all stages.

Stage's Name: It shows the name of the Stage. No big deal.

Stage's Score: It shows the High-Score of the Stage.

Rank: It shows how well a player did at clearing a Stage. The maximum stars that a player can get on a stage is 3.
There is a criteria for stars.
You get a star if you cleared the Stage without dying.
You get a star if you cleared the stage beating the time goal.
You get a star if you cleared the stage catching the blue orb.

Time Goal Mark: It shows if the player cleared the stage beating the time goal.

Blue Orb Mark: It shows if the player cleared the stage beating the time goal.

No Deaths Mark: It shoes if the player cleared the stage without dying.

Time Goal: It shows the Time Goal of a stage. If a stage's Time Goal is beaten, the player gets a star and a Time Goal Mark.

Boss Tile: Basically a stage, but it doesn't apply RANK.

This is basically what I told my matey to do...

sábado, 6 de agosto de 2011

Development Day 25: Y U No Understand!?

A lot of people are applying to take the Expert Gamer position. But I think they don't get the point.

I want you to know that in this project there is a big difference between a Game Tester and a Beta Tester.

The Game Tester is going to play each stage at least 10 times, and it's going to decide a good time for clearing a stage; it is going to be paid with $50

I'm not desesperately looking for a Beta Tester, but it's always good to have more people on the project. The Beta Tester's job is to search for bugs and report them to me. No paid job.

If you still don't understand the differences, I highly recommend you to take a look to the whole Blog's posts.

viernes, 5 de agosto de 2011

Development Day 24: Going to a Calmed Place with No Inter... Kill Me (The Sequel)

I'm going to Cancun! Woo!

I'm going to Cancun as a trip for a week. At last, I'm going to take a real vacation on this summer, again.

There is not going to be much internet around there, also, I'm not taking my laptop over there.
So there is not going to be Development Day Updates for an entire week.... JUST KIDDING!

I'm going to take my iPod to the trip! And I will be able to update everyday!
Maybe I won't be able to put up pics, maybe.

Maybe I'll post more info about new Fruit power-ups, like I did last time!
Stay tuned and find out!

jueves, 4 de agosto de 2011

Development Day 23: Found a Way to get Funds!

I've been worried. My game is in the need of budget.
As I said on the previous post, I would no more than $700 to finish the game with no problems at all.
And as my rhymed title says, I've found a way to get the money I need...

Yes, KictakSrter is a platform for "donations" where people come up with their projects, talk about them and get funded by any amount of money that people want to give. It is pretty nice. A project of poster series got $100 pledged by two persons on it's first day! That's the 14% of the money I need.

But why did I put "donations" between hyphens? Because they're not donations!
I joined this community and decided to put up my first campaign, they were forcing me to give rewards to the donators!
What? What? But, those are donations! That is not a store or something!
Well, what can I say? I had no other option but to make up some rewards for the generous people that will help me fund this project.

These are the rewards that I will give away -.-

  • Pledge $1 or More and you will get a mention in the game credits.
  • Pledge $3 or More and you will get an iPhone, iPod Touch and iPad wallpapers, and all things previously mentioned.
  • Pledge $9 or More and you will get an activation code to receive the game for free on Steam for free when the game is finished, and all things previously mentioned.
  • Pledge $13 or More and you will get a voice commentary with me, talking about the development's story and some Q & A's, and all things previously mentioned.
  • Pledge $15 or More and you will get a suscription to the newsletters of the game. You''l know about the future updates of the game one week before the world.
  • Pledge $25 or More and you will get a copy of the Digital Soundtrack of the game, and all things previously mentioned.
  • Pledge $60 or More and you will get a 20x30 inch print of the main character, signed by me, and all things previously mentioned.
  • Pledge $100 or More and you will get a shirt of the main character, and all things previously mentioned.
  • Pledge $140 or More and you will get another 20x30 inch print with all characters, enemies, power-ups, worlds, etc. Also, signed by me; and all things previously mentioned.
  • Pledge $160 or More and you will get a papercraft of the main character, and all things previously mentioned.
  • Pledge $190 or More and you will get a digital video documentary of the creation of the game, and all things previously mentioned.
So... Yeah... If you pledge $60 or more, you'll probably have to wait between a week and a month after the game is finished in order to receive your physical stuff. And if you pledge $190 or more, you'll have to wait two or three months, so the documentary gets fully finished.

And since getting some of the rewards cost me A LOT, I'll need to increase the amount of needed money from $700 to $1,500 :/

miércoles, 3 de agosto de 2011

Development Day 22: Making a Game is Not Free!

Yes, I added a Donate Button on the right side of the Blog!

But why?
I'm going to explain.

Making a game is not a free thing!
For example, the program I'm using to make the game is YoYoGame's Game Maker. I bought it specifically to begin the development of Ooni. It costs $40.
Also, I'm going to pay $50 to the lucky guy who becomes my Game Tester, and $50 to the one who becomes the Level Designer. I'm going to pay $50 to my additional programmer, Eamon Pryme, after he finishes all his work. I'm going to pay to the Animator and the Voice actor I need, I don't know how much they will ask, but I expect like $40.
I need to Copyright the name of ZuperZ, Copyright the character Ooni, Copyright the Ooni Game, and Copyright the Theme Song... Each of those legal Copyright registers cost between $60 and $70 -.-

I would also like to buy the newest version of Adobe Flash when I can, it is the program I use to make all the art of the game, it will cost at least $250.
And, maybe, if the game becomes great on Steam, I definitely see a way of publishing on other gaming platforms like the Wii U, Xbox 360, PS3, 3DS, NGP, etc... But to do that I'll need a developer license, it costs way more than $400 per console license!

All together, it will cost me more than $700!!
I will put anyone who donates more than $5 into the game's credits.
So please, help me make this dream true by donating a buck or two...


martes, 2 de agosto de 2011

Development Day 21: Ooni Needs You! Apply for a Job!

That's right! Ooni Needs You!

Well, basically I need you. Anyways, I'm recruiting two guys that can help me with some issues for the game.
And with this, I mean a Job! With payments of 100% Real Money! :O

I'm not really good at this issues, so I need people to help me with this.
I need a Level Designer and a Expert Platformer Gamer (Beta Tester).
You don't even need to have working experience at this! If you are good at it, and you have some free time on your hands, I'll pay you $50 for the whole work!
I'm also looking for a Flash Animator and a Voice Actor, I'm not willing to pay as much as the Level Designer or the Expert Platformer, but we can negotiate that by sending me a mail: green.tie.rgm@gmail.com


Requirements for Level Designer:
  • Vision of what's good for the most of players
  • The ability to quickly build game stages
  • The ability to vizualize how your ideas are going to be played
  • The ability of making challenging content
  • Familiarize with the current elements of the game (we'll talk about it later)
  • The ability to create creative and inovative stages
  • Communicate with me constantly to discuss about your progress
  • Make stages that can be cleared 
  • The ability of being organized
  • The ability of designing something easy for the developer to understand
 Tasks for Level Designer:
  • You are going to create stages for a PLATFORMER.
  • You'll have to design 90 challenging stages in the shortest time possible
  • You CAN design your stages with pencil/pen and paper (you should then have to send them scanned to my mail)
  • Hide "The Blue Orb" in a hard place to reach
  • Make the levels as hard as you can, but be sure to use the content that the game uses (I'll give you a sheet about it later)
Payment for Level Designer:
  • You'll be rewarded with $50 via PayPal after you hand all of the stages you were asked for.
Want to Join? Do you have what it takes?
If you are ready to apply, send me a mail at green.tie.rgm@gmail.com that has:
  • Complete name
  • Gender
  • Age & Date of Birth
  • E-Mail(s)
  • Country
  • A personal presentation
  • Your education level
  • Work experience (if you have one)
  • Language skills
  • An example of what you can do (either attached to the mail or a link)

Requirements for Expert Gamer:
  • The ability to quickly report any bug or error
  • Being a REALLY good player in platformers
  • The ability to play almost any game through many kinds of controllers/keyboards and gaming platforms
  • High attention of what's happening on the game
  • The ability to give critics of the whole project
  • A chronometer
  • And of course, high interest in indie games
Tasks for Expert Gamer:
  • You will need to wait until the game reaches the Beta version
  • You are going to test each of the stages that will apear through the game and give a short critic per stage
  • Clear each stage from 5-10 times and determine a good time for clearing each stage
  • Tell if a stage is good enough to be on the game
  • Tell if a stage is Not clearable
Payment for Expert Gamer:
  • You'll be rewarded with $50 via PayPal after you hand all your reviews and time recommendations.
Want to Join? Do you have what it takes?
If you are ready to apply, send me a mail at green.tie.rgm@gmail.com that has:
  • Complete name
  • Gender
  • Age & Date of Birth
  • E-Mail(s)
  • Country
  • A personal presentation
  • Your education level
  • Work experience (if you have one)
  • Language skills
  • An example of what you can do (either attached to the mail or a link) 
If you want to help the development with something else, send me a mail at green.tie.rgm@gmail.com and tell me what you've got! :D

lunes, 1 de agosto de 2011

Development Day 20: No More Jam in the Tar

The Game Jam is over!
Using the provided theme: "Live", Eamon and me made the Game: Soulsnatcher

Here's some info:

In Soulsnatcher, you play as Maxwell who has been taken away from his beloved Lady Girl.
He has promised that their souls will meet again.
Now, even if Maxwell dies, his soul stays and can enter other creatures bodies and control them to reach his true love.
How would this love story end?

W, A, S, D keys to move (no matter what you are)
R button to restart a level

Body Abilities:
Human (Maxwell) - Can walk, jump and climb ladders
Monster - Can walk and jump he is basically just a grunt
Rat - Can walk, jump and go into small places hes for when things just seem impossible

Special thanks to:
Nikc-Nack - He helped in our time of need
Garret Beelow - Thanks for that song!
BananaWalrus - Whose music makes me wanna dance
YoYoGames & it's Community - for all you've done so far
Every person who takes the time to download and vote


or click here to view the full entry with comments...

I sincerely don't like very much the final version, all I can say is that it is Decent.
The people who have played the game say that the character gets stuck on the walls and that. They also say that the levels are impossible.
Let me say something, all the stages are clearable, I cleared all levels consecutively twice, you just need to find a way of doing it.
But I like what people say about the art, the concept and story; specially because I did all that :)

If we don't reach to the first place... "So what?"
If no one liked it... "So what?"
If everyone liked it... "So... Thanks!"

I learned a lot on this 72 hour Game Jam. You need to understand that we were under pressure, lots of pressure because of time; we actually uploaded the final version 10 minutes before the Jam ended!

And I even made a new friend! Eamon. Thanks for being such a nice co-op mate, and thanks for forgiving me after I over sleeped 5 hours...

You, my friend, are now welcomed as an official additional programmer for this whole Ooni project!
(Spoiler: He actually is!)

Oh! By the way, Eamon made a Donative campaign for him, to improve his work!

Hmmm.... This gives me an idea....