sábado, 30 de julio de 2011

Development Day 18: Theme Song!

OK, since I'm busy, I would like to make a quick post. So I tought this is the perfect chance to show you the Ooni's Official Theme Song!

Color (Ooni's Official Theme Song) [by Garret Beelow] by ZuperZ_Music

Thanks to Garret Beelow's musical awesomeness for writing this song!

viernes, 29 de julio de 2011

Development Day 17: The Jam has Begun!

Just telling that I'll be working on an entry for the Game Jam.
I'll make a Dev Blog so you can see what's going on:
http://SoulSnatcherGame.blogspot.com/

(Spoiler: It is REALLY Outdated)

jueves, 28 de julio de 2011

Development Day 16: Spreading the Jam

This is just an update to tell you guys that I'll participate in YoYoGame's Community  3th Game Jam!
And I've got an amazing partner for this, Eamon (Fireball16), who is going to help me in programming.

We don't know yet what game are we gonna do, since the contest is going to be based on a theme, and they don't want anyone to take advantage.

miércoles, 27 de julio de 2011

Development Day 15: High Score!

I would like to talk about how the Score system is going to be like.
At first, I didn't want to add scores to the game because makes the game a little more complicated for the player.
BUT now, I decided to add them anyways, because it makes the game more competitive!

Through the game, you'll earn points (pts.) per stage cleared. Depending on how well you've cleared a stage, you'll earn a quantity of points. And finally, putting all those scores together, you'll get your Total Game Score. Which is the score that will be displayed on the Global Leaderboards of the game!
I guess that this will make the game, as I said, more competitve, and also more self-challenging and fun!

But how can I get many points on a stage?
Well, at the end of each stage, you'll get points depending on:
  • How much time it took to clear
  • How many times you died
  • If you got the Blue Orb
  • How many Flais you killed
  • How many Fruit you've eaten (It doesn't count if you ate the same fruit twice)
And finally we'll give you a ranking of how well you did by using Stars!
You'll receive a Star on a stage if you:
  • Clear the stage before the recommended time goes out
  • Clear the stage without dying even once
  • Get the blue orb before you finish the stage
The max stars you can get on a single stage is Three.
But if you clear the stage way better than perfection (and I mean WAY better), you can reach the Platinum rank, which is literally 4 Stars or something, this will be really hard, I'll be sure to make it hard ;)

Also, you can get points through Achievements! But each Achievement have a different value.

This is all I can tell you about this for now...

martes, 26 de julio de 2011

Development Day 14: The Price

Sorry for posting too late, I've not been in my house all this time! -.-
And, as you may think, I couldn't develop anything for today, sorry.

But I think that today is a good day for talking about the price of the game.
I have already stated that the first version of my game, Ooni, will be released with:
  • More than 100 Challenging Stages (3 Worlds: 30 Stages each + Boss Battle + 3 Cutscenes) 
  • It will include More than 20 enemies
  • Over 100 Achievements
  • Challenge Mode
  • Global Leaderboards
  • Up to 10 Fruits (Power-Ups)
And that's just the First Version!
If that's not enough for you, add monthly Updates, that will give you more Worlds, Game Modes, Enemies, Fruit and more!

Now, the question is: How much should I charge for the game?

Well, I am a 15 year old guy, I don't basically NEED money for now, I mean, I would like to get lots-o-money to buy stuff and that, but Honestly I rather making a game that almost everyone can buy, not too expensive.

So, my decision (for now) is to publish the game at $2.99
I don't know what you guys think, but I think that this is a fair price for now; and it may go up as the game slowly grows.
Also, I am going to put the game in -67% during the first week, that should be $0.99! So be ready until The Day comes :D

So, I think this is all for now...
Oh! Today the Dev Blog is Two Weeks Old!
Yay!

lunes, 25 de julio de 2011

Development Day 13: Introducing the Introduction

Every good game needs a story. I decided to make the SIMPLEST story I've ever done.
And there's no better way to put a story into a game compared to Cutscenes!

Yes! Ooni will include Cutscenes! In fact, 10 on the first version of the game!
(I'll add more Cutscenes to monthly updates, I hope).

Here's a leak of the first Cutscene:



I might have to add that the Cutscenes are not going to be like "comic strips with movement" or "static images with text". No, they are going to be animated cartoons, like the ones you could find on Newgrounds...

So, what's the story gonna be like? I'll tell you.... WITH DOODLES!
Why!? Because it's funny and cool!

Well, so Ooni was on a forest, with a delicious Pie.
And so, two Flais came and started staring Ooni's Pie.

So, without thinking twice, the two Flais stole Ooni's delicious Pie and flew away!

Ooni wanted revenge! And it won't stop until it gets it's Pie back!

So, that's how basically the story is. I hope you will enjoy the Cutscenes when they're done. I'll make them as hilarous as I can!

domingo, 24 de julio de 2011

Development Day 12: Nothing

This is a quick post to tell you that I won't be able to work on the Game of today (by the way, you lost it).
Because I'm going to a funeral. That's all I'm going to tell.